WeaponData
{
	MP_BASE
	{
		// these are 0 in mp, guess npc can't do damage without these
		"npc_damage_near_value"   						"10"
		"npc_damage_far_value"							"10"
		//"npc_damage_near_value_titanarmor"				"20"
		//"npc_damage_far_value_titanarmor" 				"20"

		// new added
		// balancing method: add shorter burst delay and lower light unit explosion damage to make it more effective against heavy armor unit
		"npc_aim_at_feet"								"1" // so they will try to land more shots
		"npc_explosion_damage"							"33" // first version uses 40
		"npc_explosion_damage_heavy_armor"				"330"

		// re-balance npc usage
		"npc_rest_time_between_bursts_min"				"0.5" // vanilla uses 0.5, fire_rate is 2
		"npc_rest_time_between_bursts_max"				"0.75" // vanilla uses 1.0, first version uses 0.85

		// npc range behavior
		"npc_min_engage_range"							"100"
		"npc_max_engage_range"							"2000" // vanilla uses 2000
		"npc_min_engage_range_heavy_armor"				"500" // vanilla uses 500
		"npc_max_engage_range_heavy_armor"				"2500" // vanilla uses 3500, but it is clearly that softball can't shoot that far
		"npc_min_range"   								"0"
		"npc_max_range"   								"3000" // vanilla uses 8000.... serious?
	}
}
