WeaponData
{
	// changed from vanilla: npc usage
	// third version method: increased burst count and decreased light unit damage to make it more effective against heavy armor unit
	MP_BASE
	{
		"npc_damage_near_value"   						"18" // vanilla uses 25, first version uses 20, heavily nerfed version uses 16
		"npc_damage_far_value"							"18" // vanilla uses 25, first version uses 20, heavily nerfed version uses 16
		"npc_min_burst"									"5" // vanilla uses 7, first version uses 5, second version uses 3
		"npc_max_burst"									"6" // vanilla uses 11, first version uses 7, second version uses 4
		"npc_rest_time_between_bursts_min"				"0.8" // vanilla uses 0.4, first version uses 0.6, second version uses 0.9, vanilla epg uses 0.8
		"npc_rest_time_between_bursts_max"				"1.3" // vanilla uses 0.6, first version uses 0.9, vanilla epg uses 1.1
	}
}
