WeaponData
{
	MP_BASE
	{
		// npc usage
		"npc_damage_near_value"   						"45"
		"npc_damage_far_value"							"45"
		"npc_damage_near_distance"						"1500"
		"npc_damage_far_distance" 						"2300"

		// vanilla missing
		"npc_damage_near_value_titanarmor"				"270" // was 700. ball lightning is kinda too powerful, reducing impact damage
		"npc_damage_far_value_titanarmor" 				"270"
		"npc_explosion_damage_heavy_armor"				"250" // vanilla uses 250
	}
}