{
	"Name": "S2.ClientKillCallback",
	"Description": "Adds a client side callback triggered when any player dies.\nvoid AddClientCallback_OnPlayerKilled(void functionref(ObituaryCallbackParams{entity victim, entity attacker, int damageSourceId, int scriptDamageType}) customCallback)",
	"LoadPriority": 1,
	"RequiredOnClient": false,
	"Version": "2.0.1"
}
