WeaponData { "fire_mode" "auto" MP_BASE { // Damage - When Used by Players "damage_near_value" "50" "damage_far_value" "50" } // Behavior "fire_rate" "2.5"//2" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_alternator" "base_spread" "1.0" Args { isFiring weapon_is_firing } } } }