WeaponData
{
	"fire_mode"   									"auto"

	MP_BASE
	{
		// Damage - When Used by Players
		"damage_near_value"   							"50"
		"damage_far_value"								"50"
	}
	// Behavior
	"fire_rate"   									"2.5"//2"
	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
			crosshairMovementX          crosshair_movement_x
			crosshairMovementY          crosshair_movement_y
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_alternator"
			"base_spread"				"1.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}









