#base "npc_titan_stryder_leadwall_boss_fd.txt"
npc_titan_stryder_leadwall_boss_fd_ash
{
	title 							"Ash"
	showTitle						1
	BehaviorSelector				"behavior_titan_shotgun_elite"

	bossCharacterName               "Ash"
	painOnSurpriseHit				0
	painWhileRunning				0

	minConsecutiveDodgeTime			1
	StrafeDodgeDamage				400

	PainOnHeavyDamageThreshold		0
	PainOnRepeatDamageThreshold		10000
	RepeatDamageTimeInterval		30
	breakOutOfPainDamageThreshold	5000
	lightPainMinInterval			30
	heavyPainMinInterval			60

	meleeInterval					1
	meleeChargeInterval				1
	meleeChargeSprintDist			800
	meleeMaxCombo					8
	chaseOnlyReachable				1
	MeleeRange						325
	MeleeChargeRange				400
	chaseStopDist					800
   	chaseStopDistHeavyArmor			400

	reactChanceDefault				100
	reactBulletChanceDefault		100
	reactionTime					0.5
	reactInterval					1.0
	suppressLSP_duration			5

	FOV_Vert_Offset					10

	FOV_Idle_Near_Horz				360
	FOV_Idle_Near_Vert				180
	FOV_Idle_Far_Horz				360
	FOV_Idle_Far_Vert				180

	FOV_Alert_Near_Horz				360
	FOV_Alert_Near_Vert				180
	FOV_Alert_Far_Horz				360
	FOV_Alert_Far_Vert				180

	FOV_Combat_Near_Horz			360
	FOV_Combat_Near_Vert			180
	FOV_Combat_Far_Horz				360
	FOV_Combat_Far_Vert				180

	faceEnemyToleranceAngle			65
	faceEnemyStrictToleranceAngle	65
	faceEnemyWhileMovingDist 		3500
	faceEnemyWhileMovingDuration	6
	moveYawSpeed					90
	allowTurn45Anims				0

	NoticeForgetPostTime	2.0
	NoticeForgetPreTime		1.0
	NoticeDistNear_Alert	600
	NoticeDistNear_Combat	600
	NoticeDistNear_Idle		150
	NoticeDistFar_Alert		3000
	NoticeDistFar_Combat	4000
	NoticeDistFar_Idle		2000
	NoticeTimeNear_Alert	0.1
	NoticeTimeNear_Combat	0.1
	NoticeTimeNear_Idle		0.1
	NoticeTimeFar_Alert		0.3
	NoticeTimeFar_Combat	0.3
	NoticeTimeFar_Idle		0.3
	NoticeTimePeripheral_Alert	0.3
	NoticeTimePeripheral_Combat 0.3
	NoticeTimePeripheral_Idle	0.3

	evasiveCombatShieldPct					0.0

	evasiveCombatHealthSegmentPct			0.0
	aggressiveCombatHealthSegmentPct		0.0

	evasiveCombatTotalHealthDiffPct 		1.0
	aggressiveCombatTotalHealthDiffPct 		0.1

	evasiveCombatHealthChangeRateDiff		-10000
	aggresiveCombatHealthChangeRateDiff		500

	aiEnemy_immediateThreatDist				600
	aiEnemy_usePriorityDist					4000

	waitBetweenWeaponBurst			0
	resetBurstOnStopShootOverlay	1

	blockPeriod					5
	maxBlockPerPeriod			5

	dodgePeriod					2
	maxDodgePerPeriod			1
	circleStrafeDist			1200

	titanCamoIndex -1
	titanDecalIndex 10
	titanSkinIndex 6
}
