Selector Common

	SelectSchedule_FallToGround
	SelectSchedule_Flinch
	SelectSchedule_DisplaceFromDangerousArea
	//SelectSchedule_ReactJumpedOver
	SelectSchedule_ReactCloak
	SelectSchedule_ReactBullet
	SelectSchedule_ReactSurprised
	SelectSchedule_SyncedMeleeAttack
	SelectSchedule_PressToInitiateSyncedMeleeAttack
	SelectSchedule_LayeredBehavior

Selector_End


Selector Idle

	SelectSchedule_Idle

Selector_End


Selector Alert

	SelectSchedule_Alert

Selector_End


Selector Combat

	SelectSchedule_FearEnemy
	SelectSchedule_NewEnemySignal
	SelectSchedule_MeleeAttack
	SelectSchedule_MeleeAttackJumpUp
	SelectSchedule_CircleStrafe
	SelectSchedule_ChaseEnemy
	SelectSchedule_TakeCoverFromUnreachableEnemy
	SelectSchedule_MeleeAttackWait

Selector_End