#base "npc_soldier.txt"
npc_soldier_specialist_militia
{
	SummonDrone				npc_drone_plasma
	title 					#NPC_SPECIALIST_MILITIA

	IsGenericGrunt			0

	mechanical 						1
	magneticRange					125

	DefaultWeapon					"mp_weapon_lstar"
	GrenadeWeaponName 				"mp_weapon_frag_drone"

	Health							120
	PainOnRepeatDamageThreshold		90

	DefaultModelName				"models/humans/grunts/grunt_specialist.mdl"
	DefaultModelName_IMC			"models/humans/grunts/grunt_specialist.mdl"
	DefaultModelName_MIL			"models/humans/grunts/grunt_specialist.mdl"

	GibModel0						"models/robots/spectre/spectre_assault_d_gib_leg_l.mdl"
	GibModel1						"models/robots/spectre/spectre_assault_d_gib_leg_r.mdl"
	GibModel2						"models/robots/spectre/spectre_assault_d_gib_arm_l.mdl"
	GibModel3						"models/robots/spectre/spectre_assault_d_gib_arm_r.mdl"
	GibModelSoftened0				"models/robots/spectre/spectre_assault_d_gib_leg_l.mdl"
	GibModelSoftened1				"models/robots/spectre/spectre_assault_d_gib_leg_r.mdl"
	GibModelSoftened2				"models/robots/spectre/spectre_assault_d_gib_arm_l.mdl"
	GibModelSoftened3				"models/robots/spectre/spectre_assault_d_gib_arm_r.mdl"
	GibAttachment0					"left_leg"
	GibAttachment1					"right_leg"
	GibAttachment2					"left_arm"
	GibAttachment3					"right_arm"
	GibSpeed						200
	GibAngularSpeed					20
	GibMaxDist						1600
	GibFX							"P_exp_spectre_death"
	GibSound						"Explo_Spectre"

	headshotFX 						"P_headshot_pilot_robot"

	footstep_type					"robopilot"
}

