WeaponData { "projectile_drift_windiness" "0.0" "projectile_drift_intensity" "0.0" "projectile_straight_time_min" "1.2" "projectile_straight_time_max" "1.45" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "0" "projectile_launch_speed" "10000" "projectile_gravity_scale" "0.0001" "projectilemodel" "models/dev/empty_model.mdl" "projectile_adjust_to_gun_barrel" "1" "damage_type" "projectile" "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "1.0" "bolt_hitsize_grow2_time" "0.18" "bolt_hitsize_grow2_size" "2.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "3.0" "bolt_speed" "100" "impact_effect_table" "titan_bullet" "vortex_refire_behavior" "grenade" "projectile_ignores_vortex" "drop" "vortex_impact_effect" "P_impact_xo_shield_cp" "projectile_trail_effect_0" "P_grenade_thermite_trail" "vortex_absorb_effect" "wpn_vortex_projectile_star_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_star" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_wingman_n" "base_spread" "0" Args { isFiring weapon_is_firing } } } }