WeaponData
{
    "projectile_drift_windiness"					"0.0"
	"projectile_drift_intensity"					"0.0"
	"projectile_straight_time_min"					"1.2"
	"projectile_straight_time_max"					"1.45"
	"projectile_straight_radius_min"				"0"
	"projectile_straight_radius_max"				"0"
	"projectile_launch_speed"						"10000"
	"projectile_gravity_scale"						"0.0001"

    "projectilemodel" 								"models/dev/empty_model.mdl"
    "projectile_adjust_to_gun_barrel"				"1"
    "damage_type" 									"projectile"

    "bolt_hitsize"									"0.0"
	"bolt_hitsize_grow1_time"						"0.075"
	"bolt_hitsize_grow1_size"						"1.0"
	"bolt_hitsize_grow2_time"						"0.18"
	"bolt_hitsize_grow2_size"						"2.0"
	"bolt_hitsize_growfinal_lerptime"				"0.18"
	"bolt_hitsize_growfinal_size"					"3.0"
	"bolt_speed"                                    "100"

	"impact_effect_table" 							"titan_bullet"

	"vortex_refire_behavior"  						"grenade"
	"projectile_ignores_vortex"						"drop"
	"vortex_impact_effect"							"P_impact_xo_shield_cp"
	"projectile_trail_effect_0"						"P_grenade_thermite_trail"
	"vortex_absorb_effect"							"wpn_vortex_projectile_star_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_star"

	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
			crosshairMovementX          crosshair_movement_x
			crosshairMovementY          crosshair_movement_y
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_wingman_n"
			"base_spread"				"0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}