HardwareShader PostProcess scene
{
	Name "FilmicTonemap"
	Texture ColourmapLUT "textures/lut.png"
	Shader "Shaders/PostProcessing/FilmicTonemap.fp" 330
}
HardwareShader PostProcess scene
{
	Name "TonemapDefault"
	Texture ColourmapLUT "textures/lut.png"
	Shader "Shaders/PostProcessing/FilmicTonemap.fp" 330
}

HardwareShader PostProcess scene
{
	Name "CubicCA"
	Shader "Shaders/PostProcessing/CubicCA.fp" 330
}


HardwareShader PostProcess scene
{
	Name "FilmGrain"
	Uniform float timer
	Shader "Shaders/PostProcessing/FilmGrain.fp" 330
}

