///////////////////////
// Fist & Kick decal //
///////////////////////


decal FistScorch
{
	pic WCRACK
	add .8
	shade "00 00 00"
	x-scale 0.1
	y-scale 0.08
	randomflipx
	randomflipy
}

decal KickScorch1
{
	pic WKICK
	add .1
	shade "00 00 00"
	x-scale 0.08
	y-scale 0.065
}

decal KickScorch2
{
	pic WKICK
	add .2
	shade "00 00 00"
	x-scale 0.08
	y-scale 0.065
}

decal KickScorch3
{
	pic WKICK
	add .3
	shade "00 00 00"
	x-scale 0.08
	y-scale 0.065
}

decalgroup KickScorch
{
	KickScorch1	1
	KickScorch2	1
	KickScorch3	1
}

decal KickScorchBerserk
{
	pic WKICK
	shade "00 00 00"
	x-scale 0.1
	y-scale 0.075
}


////////////////////
// Chainsaw Decal //
////////////////////


decal SawMark1
{
	pic SAWMARK1
	x-scale 0.04
	y-scale 0.04
	randomflipx
	randomflipy
	add 0.3
	shade "00 00 00"
}

decal SawMark2
{
	pic SAWMARK2
	x-scale 0.04
	y-scale 0.04
	randomflipx
	randomflipy
	add 0.3
	shade "00 00 00"
}

decal SawMark3
{
	pic SAWMARK3
	x-scale 0.04
	y-scale 0.04
	randomflipx
	randomflipy
	add 0.3
	shade "00 00 00"
}

decal SawMark4
{
	pic SAWMARK4
	x-scale 0.04
	y-scale 0.04
	randomflipx
	randomflipy
	add 0.3
	shade "00 00 00"
}

decalgroup SawMark
{
	SawMark1	1
	SawMark2	1
	SawMark3	1
	SawMark4	1
}

///////////////////////
//// Bullet decals ////
///////////////////////

decal BulletChip1
{
	pic CHIP1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.07
	y-scale 0.07
	randomflipx
	randomflipy
}

decal BulletChip2
{
	pic CHIP2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.07
	y-scale 0.07
	randomflipx
	randomflipy
}

decal BulletChip3
{
	pic CHIP3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.07
	y-scale 0.07
	randomflipx
	randomflipy
}

decal BulletChip4
{
	pic CHIP4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.07
	y-scale 0.07
	randomflipx
	randomflipy
}

decal BulletChip5
{
	pic CHIP5
	translucent 0.85
	shade "00 00 00"
	x-scale 0.07
	y-scale 0.07
	randomflipx
	randomflipy
}

decal ShotChip1
{
	pic CHIP1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.03
	y-scale 0.03
	randomflipx
	randomflipy
}

decal ShotChip2
{
	pic CHIP2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.03
	y-scale 0.03
	randomflipx
	randomflipy
}

decal ShotChip3
{
	pic CHIP3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.03
	y-scale 0.03
	randomflipx
	randomflipy
}

decal ShotChip4
{
	pic CHIP4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.03
	y-scale 0.03
	randomflipx
	randomflipy
}

decal ShotChip5
{
	pic CHIP5
	translucent 0.85
	shade "00 00 00"
	x-scale 0.03
	y-scale 0.03
	randomflipx
	randomflipy
}

decalgroup ShotChip
{
	ShotChip1	1
	ShotChip2	1
	ShotChip3	1
	ShotChip4	1
	ShotChip5	1
}

/// +++++++++++++++++////
/// +++++++++++++++++////
/// SCORCHES
/// +++++++++++++++++////
/// +++++++++++++++++////

decal Scorch1
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.2
	y-scale 0.2
	randomflipx
	randomflipy
}

decal Scorch2
{
	pic SCORCH2
	shade "00 00 00"
	x-scale 0.2
	y-scale 0.2
	randomflipx
	randomflipy
}

decal Scorch3
{
	pic SCORCH3
	shade "00 00 00"
	x-scale 0.2
	y-scale 0.2
	randomflipx
	randomflipy
}

decalgroup Scorch
{
	Scorch1	1
	Scorch2	1
	Scorch3	1
}

decal BigScorch1
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}

decal BigScorch2
{
	pic SCORCH2
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}

decal BigScorch3
{
	pic SCORCH3
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}

decalgroup BigScorch
{
	BigScorch1	1
	BigScorch2	1
	BigScorch3	1
}

/// +++++++++++++++++////
/// +++++++++++++++++////
/// PLASMA DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////


// plasma fade

fader PFade
{
DecayStart 0
DecayTime 3
}

decal BluePlasmaSplat1
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT01
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal BluePlasmaSplat2
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT02
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal BluePlasmaSplat3
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT03
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal BluePlasmaSplat4
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT04
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal BluePlasmaSplat5
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT05
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal BluePlasmaSplat6
{
lowerdecal Scorch
add 0.7
	fullbright
animator PFade
pic PSPLAT06
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decalgroup BluePlasmaSplat
{
BluePlasmaSplat1 6
BluePlasmaSplat2 6
BluePlasmaSplat3 6
BluePlasmaSplat4 6
BluePlasmaSplat5 6
BluePlasmaSplat6 6
}



decal ArachnotronPlasmaSplat1
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT01
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal ArachnotronPlasmaSplat2
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT02
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal ArachnotronPlasmaSplat3
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT03
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal ArachnotronPlasmaSplat4
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT04
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal ArachnotronPlasmaSplat5
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT05
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decal ArachnotronPlasmaSplat6
{
lowerdecal Scorch
add 1.0
	fullbright
animator PFade
pic GSPLAT06
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}

decalgroup ArachnotronPlasmaSplat
{
ArachnotronPlasmaSplat1 6
ArachnotronPlasmaSplat2 6
ArachnotronPlasmaSplat3 6
ArachnotronPlasmaSplat4 6
ArachnotronPlasmaSplat5 6
ArachnotronPlasmaSplat6 6
}


/// +++++++++++++++++////
/// +++++++++++++++++////
/// PLASMA RAILGUN
/// +++++++++++++++++////
/// +++++++++++++++++////

fader RailFade
{
DecayStart 3
DecayTime 9
}

decal PlasmaRailSplat1
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT1
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decal PlasmaRailSplat2
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT2
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decal PlasmaRailSplat3
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT3
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decal PlasmaRailSplat4
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT4
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decal PlasmaRailSplat5
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT5
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decal PlasmaRailSplat6
{
lowerdecal BigScorch
add 1.0
	fullbright
animator RailFade
pic PLSPLAT6
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}

decalgroup PlasmaRailSplat
{
PlasmaRailSplat1 6
PlasmaRailSplat2 6
PlasmaRailSplat3 6
PlasmaRailSplat4 6
PlasmaRailSplat5 6
PlasmaRailSplat6 6
}

/// +++++++++++++++++////
/// +++++++++++++++++////
/// BFG DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////

fader BFGFade
{
	Decaystart 3
	Decaytime 10
}

decal BFGScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal BFGScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup BFGScorch
{
	BFGScorch1	1
	BFGScorch2	1
}

decal BFGLightning1
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decal BFGLightning2
{
	pic BFGLITE2
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decal BFGLightning3
{
	pic BFGLITE3
	shade "80 ff 80"
	fullbright
	randomflipx
	randomflipy
	animator BFGFade
	lowerdecal BFGScorch
}

decalgroup BFGLightning
{
	BFGLightning1	1
	BFGLightning2	1
	BFGLightning3	1
}

decal BFGScorch
{
	pic BFGSCRC7
	animator ToBlack
	shade "80 ff 80"
	randomflipx
	randomflipy
	x-scale 0.5
	y-scale 0.5
}

decal BFGScorch2
{
	pic BFGSCRC2
	animator ToBlack
	shade "80 ff 80"
	randomflipx
	randomflipy
	x-scale 0.8
	y-scale 0.8
}

decal BFGScorch3
{
	pic BFGSCRC3
	animator ToBlack
	shade "50 ff 50"
	randomflipx
	randomflipy
	x-scale 0.8
	y-scale 0.8
}

colorchanger BFGScorchFade
{
	color "ff ff ff"
	Fadestart 0.5
	FadeTime 3.5
}

decalgroup BFGScorch_
{
	BFGScorch1	1
	BFGScorch2	1
	BFGScorch3	1
}




/// +++++++++++++++++////
/// +++++++++++++++++////
/// BLOOD DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////

/// +++++++++++++++++////
/// Blood Animators
/// +++++++++++++++++////


slider BSlide1
{
DistX 0
DistY -20
SlideStart 0
SlideTime 12
}

stretcher BStretch1
{
GoalX 0.5
GoalY 0.8
StretchStart 0
StretchTime 12
}

slider BSlide2
{
DistX 0
DistY -40
SlideStart 0
SlideTime 12
}

stretcher BStretch2
{
GoalX 0.5
GoalY 1.0
StretchStart 0
StretchTime 12
}

combiner BloodSlide1
{
BSlide1
BStretch1
}

combiner BloodSlide2
{
BSlide2
BStretch2
}


/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////

decal BloodSplat01
{
//add 1.0 //02
animator BloodSlide1
pic BSPLAT01
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat02
{
//add 1.0 //01
animator BloodSlide2
pic BSPLAT02
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat03
{
//add 1.0 //04
animator BloodSlide1
pic BSPLAT03
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat04
{
//add 1.0 //03
animator BloodSlide2
pic BSPLAT04
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat05
{
//add 1.0 //06
animator BloodSlide1
pic BSPLAT05
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat06
{
//add 1.0 //05
animator BloodSlide2
pic BSPLAT06
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat07
{
//add 1.0 //08
animator BloodSlide1
pic BSPLAT07
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat08
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT08
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat09
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT09
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat10
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT10
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat11
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT11
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BloodSplat12
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT12
shade "DD 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decalgroup BloodSplat
{
BloodSplat01 1
BloodSplat02 1
BloodSplat03 1
BloodSplat04 1
BloodSplat05 1
BloodSplat06 1
BloodSplat07 1
BloodSplat08 1
BloodSplat09 1
BloodSplat10 1
BloodSplat11 1
BloodSplat12 1
}

/// +++++++++++++++++////
/// Blue Blood
/// +++++++++++++++++////

decal CacoBloodSplat01
{
//add 1.0 //02
animator BloodSlide1
pic BSPLAT01
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat02
{
//add 1.0 //01
animator BloodSlide2
pic BSPLAT02
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat03
{
//add 1.0 //04
animator BloodSlide1
pic BSPLAT03
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat04
{
//add 1.0 //03
animator BloodSlide2
pic BSPLAT04
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat05
{
//add 1.0 //06
animator BloodSlide1
pic BSPLAT05
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat06
{
//add 1.0 //05
animator BloodSlide2
pic BSPLAT06
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat07
{
//add 1.0 //08
animator BloodSlide1
pic BSPLAT07
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat08
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT08
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat09
{
//add 1.0 //10
animator BloodSlide1
pic BSPLAT09
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat10
{
//add 1.0 //09
animator BloodSlide2
pic BSPLAT10
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat11
{
//add 1.0 //12
animator BloodSlide1
pic BSPLAT11
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal CacoBloodSplat12
{
//add 1.0 //11
animator BloodSlide2
pic BSPLAT12
shade "00 00 DD"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}


decalgroup CacoBloodSplat
{
CacoBloodSplat01 1
CacoBloodSplat02 1
CacoBloodSplat03 1
CacoBloodSplat04 1
CacoBloodSplat05 1
CacoBloodSplat06 1
CacoBloodSplat07 1
CacoBloodSplat08 1
CacoBloodSplat09 1 
CacoBloodSplat10 1
CacoBloodSplat11 1 
CacoBloodSplat12 1
}

/// +++++++++++++++++////
/// Green Blood
/// +++++++++++++++++////

decal BaronBloodSplat01
{
//add 1.0 //02
animator BloodSlide1
pic BSPLAT01
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat02
{
//add 1.0 //01
animator BloodSlide2
pic BSPLAT02
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat03
{
//add 1.0 //04
animator BloodSlide1
pic BSPLAT03
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat04
{
//add 1.0 //03
animator BloodSlide2
pic BSPLAT04
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat05
{
//add 1.0 //06
animator BloodSlide1
pic BSPLAT05
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat06
{
//add 1.0 //05
animator BloodSlide2
pic BSPLAT06
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat07
{
//add 1.0 //08
animator BloodSlide1
pic BSPLAT07
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat08
{
//add 1.0 //07
animator BloodSlide2
pic BSPLAT08
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat09
{
//add 1.0 //10
animator BloodSlide1
pic BSPLAT09
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat10
{
//add 1.0 //09
animator BloodSlide2
pic BSPLAT10
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat11
{
//add 1.0 //12
animator BloodSlide1
pic BSPLAT11
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal BaronBloodSplat12
{
//add 1.0 //11
animator BloodSlide2
pic BSPLAT12
shade "00 DD 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decalgroup BaronBloodSplat
{
BaronBloodSplat01 1
BaronBloodSplat02 1
BaronBloodSplat03 1
BaronBloodSplat04 1
BaronBloodSplat05 1
BaronBloodSplat06 1
BaronBloodSplat07 1
BaronBloodSplat08 1
BaronBloodSplat09 1
BaronBloodSplat10 1
BaronBloodSplat11 1
BaronBloodSplat12 1
}

/// +++++++++++++++++////
/// Invisible Blood
/// +++++++++++++++++////

decal SpectreBloodSplat01
{
add 0.5 //02
animator BloodSlide1
pic BSPLAT01
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat02
{
add 0.5 //01
animator BloodSlide2
pic BSPLAT02
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat03
{
add 0.5 //04
animator BloodSlide1
pic BSPLAT03
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat04
{
add 0.5 //03
animator BloodSlide2
pic BSPLAT04
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat05
{
add 0.5 //06
animator BloodSlide1
pic BSPLAT05
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat06
{
add 0.5 //05
animator BloodSlide2
pic BSPLAT06
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat07
{
add 0.5 //08
animator BloodSlide1
pic BSPLAT07
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat08
{
add 0.5 //07
animator BloodSlide2
pic BSPLAT08
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat09
{
add 0.5 //10
animator BloodSlide1
pic BSPLAT09
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat10
{
add 0.5 //09
animator BloodSlide2
pic BSPLAT10
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat11
{
add 0.5 //12
animator BloodSlide1
pic BSPLAT11
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal SpectreBloodSplat12
{
add 0.5 //11
animator BloodSlide2
pic BSPLAT12
shade "BB 00 00"
fuzzy
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decalgroup SpectreBloodSplat
{
SpectreBloodSplat01 1
SpectreBloodSplat02 1
SpectreBloodSplat03 1
SpectreBloodSplat04 1
SpectreBloodSplat05 1
SpectreBloodSplat06 1
SpectreBloodSplat07 1
SpectreBloodSplat08 1
SpectreBloodSplat09 1
SpectreBloodSplat10 1
SpectreBloodSplat11 1
SpectreBloodSplat12 1
}



// EXPLOSIVE BARREL SCORCH

decal BarrelScorch1
{
	pic BSCORCH1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.7
	randomflipx
}

decal BarrelScorch2
{
	pic BSCORCH2
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.7
	randomflipx
}

decal BarrelScorch3
{
	pic BSCORCH3
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.7
	randomflipx
}

decalgroup BarrelScorch
{
	BarrelScorch1	1
	BarrelScorch2	1
	BarrelScorch3	1
}