HardwareShader PostProcess Scene
{
	Name "lensflareshader"
	Shader "shaders/PostProcess/LensFlare.fp" 330
	Uniform float threshold
	Uniform int samples
	Uniform float distance
	Uniform float amount
}


HardwareShader PostProcess scene
{
	Name "vignetteshader"
	Shader "shaders/PostProcess/Vignette.fp" 330
	Uniform float intensity
	Uniform float falloff
}

HardwareShader PostProcess Scene
{
	Name "noiseshader"
	Shader "shaders/PostProcess/Noise.fp" 330
	Uniform float timer
	Uniform float amount
}
