server bool gl_screem = true;

user int gl_screem_grillmode = 1;
user float gl_screem_grilldepth = 8.33;

user bool gl_screem_phosphor = true;
user float gl_screem_phosphor_amount = 21.0;
user float gl_screem_phosphor_residue = 12.5;

user float gl_screem_kelvin = 268.3;
user int gl_screem_tempmode = 2;

user float gl_screem_oldpallut = 100.0;
//user float gl_screem_ybias = 1.0;

user bool gl_screem_tonecontrols = true;
user float gl_screem_gamma = 1.0;
user float gl_screem_brightness = 0.0;
user float gl_screem_contrast = 105.0;
user float gl_screem_saturation = 100.0;

user int gl_screem_res_detail = 2;
user int gl_screem_res_mode = 0;

user int gl_screem_wide = 0;