HardwareShader PostProcess beforebloom
{
	Name "BloomBoostPre"
	Shader "BloomBoostPre.fp" 330
	Uniform float gamma
	Uniform float contrast
	Uniform float brightness
}

HardwareShader PostProcess scene
{
	Name "BloomBoostPost"
	Shader "BloomBoostPost.fp" 330
	Uniform float gamma
	Uniform float contrast
	Uniform float brightness
}