HardwareShader PostProcess scene
{
	Name "WorldGammaPostBloom"
	Shader "WorldGamma.fp" 330
	Uniform float gamma
	Uniform float contrast
	Uniform float brightness
}

HardwareShader PostProcess beforebloom
{
	Name "WorldGammaPreBloom"
	Shader "WorldGamma.fp" 330
	Uniform float gamma
	Uniform float contrast
	Uniform float brightness
}