actor SmokeX1
{
	Radius		1
	Height		1
	Alpha		0
	Scale		0.3
    Speed 3
    Renderstyle add
    PROJECTILE
    +DOOMBOUNCE
+nointeraction
+noblockmap
+noclip
	States
	{
		Spawn:
tnt1 a 0 a_jump(256, "f1", "f2", "f3", "f4")
       Goto Spawn
	F1:
		FOG1 AAAAAAAAAA 1 BRIGHT A_FadeIn(0.02)
		NULL A 0 A_ScaleVelocity(0.8)
		FOG1 AAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
		NULL A 0 A_ScaleVelocity(0.6)
		FOG1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
		Stop
			F2:
		FOG1 BBBBBBBBBB 1 BRIGHT A_FadeIn(0.02)
		NULL A 0 A_ScaleVelocity(0.8)
		FOG1 BBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
		NULL A 0 A_ScaleVelocity(0.6)
		FOG1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
		Stop
			F3:
		FOG1 CCCCCCCCCC 1 BRIGHT A_FadeIn(0.02)
		NULL A 0 A_ScaleVelocity(0.8)
		FOG1 CCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
		NULL A 0 A_ScaleVelocity(0.6)
		FOG1 CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
		Stop
			F4:
		FOG1 DDDDDDDDDD 1 BRIGHT A_FadeIn(0.02)
		NULL A 0 A_ScaleVelocity(0.8)
		FOG1 DDDDD 1 BRIGHT A_FadeOut(0.01)
		NULL A 0 A_ScaleVelocity(0.6)
		FOG1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
		Stop
	}
}