ACTOR Candlestick1 replaces Candlestick
{
  Game Doom
  Radius 5
  Height 14
  States
  {
  Spawn:
    CAND A 0 A_CustomMissile("CandleFire1",10,0,0+random(0,360),2,90+random(-5,5))
    CAND A 0 A_CustomMissile("CandleFire2",10,0,0+random(0,360),2,90+random(-5,5))
	CAND A 2 A_CustomMissile("CandleHalo",15,0,0+random(0,360),2,90+random(-25,35))
	CAND A 0 
    Loop
  }
}

actor CandleFire1
{
	Radius		1
	Height		1
   Renderstyle add
	Alpha		0.7
	Scale		0.35
    Speed 0.5
    PROJECTILE
	+NOCLIP
	States
	{
	Spawn:
		Corl b 1 BRIGHT A_FadeOut(0.05)
		Loop
	}
}


actor CandleFire2
{
	Radius		1
	Height		1
   Renderstyle add
	Alpha		0.5
	Scale		0.4
    Speed 0.5
    PROJECTILE
	+NOCLIP
	States
	{
	Spawn:
		Corl a 1 BRIGHT A_FadeOut(0.025)
		Loop
	}
}

actor CandleHalo
{
	Radius		1
	Height		1
       Renderstyle Stencil
	StencilColor 200 125 25
	Alpha 0
	Scale		0.5
    Speed 0
    PROJECTILE
    +DOOMBOUNCE
	States
	{
	Spawn:
		Corn ccccccccc 1 BRIGHT A_FadeIn(0.0125)
		Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
		Stop
	}
}
