//DECORATIONS =====================================================================

object ExplosiveBarrel_Particles
{
    frame BAR1 { light BARREL }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X2 }
    frame BEXPE { light ROCKET_X3 }
}

object RedTorch_ADD_Flame
{
    frame TRED { light BIGREDTORCH }
}

object GreenTorch_ADD_Flame
{
    frame TGRN { light BIGGREENTORCH }
}

object BlueTorch_ADD_Flame
{
    frame TBLU { light BIGBLUETORCH }
}

object ShortRedTorch_ADD_Flame
{
    frame SMRT { light SMALLREDTORCH }
}

object ShortGreenTorch_ADD_Flame
{
    frame SMGT { light SMALLGREENTORCH }
}

object ShortBlueTorch_ADD_Flame
{
    frame SMBT { light SMALLBLUETORCH }
}

object BurningBarrel_ADD_Flame
{
    frame FCAN { light FIREBARREL }
}

object HeadCandles_ADD_Flame
{
    frame POL3 { light SKULLCANDLES }
}

object Candlestick_ADD_Flame
{
    frame CAND { light CANDLE }
}

//ITEMS ===========================================================================


object HealthBonus_Transluc
{
    frame BON1 { light HEALTHPOTION }
}

object ArmorBonus_GlowEff
{
    frame BON2 { light ARMORBONUS }
}


// Soul Sphere
pulselight SOULSPHERE
{
    color 0.0 0.0 1.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object BD_Soulsphere
{
    frame ZOUL { light SOULSPHERE }
}

// Invulnerability Sphere
pulselight INVULN
{
    color 0.0 1.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object BD_Megasphere
{
	frame SMEG { light megalight }
}

pulselight megalight
{
    color 0.3 0.3 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object BD_InvulnerabilitySphere
{
    frame NVUL { light INVULN }
}

// Blur Sphere
pointlight BLURSPHERE1
{
    color 1.0 0.0 0.0
    size 40
    offset 0 16 0
}

pointlight BLURSPHERE2
{
    color 0.0 0.0 1.0
    size 32
    offset 0 16 0
}

pointlight BLURSPHERE3
{
    color 0.0 0.0 1.0
    size 24
    offset 0 16 0
}

pointlight BLURSPHERE4
{
    color 0.0 0.0 1.0
    size 16
    offset 0 16 0
}

pointlight BLURSPHERE5
{
    color 0.0 0.0 1.0
    size 8
    offset 0 16 0
}

object BD_Blursphere
{
    frame NVIS { light BLURSPHERE1 }

    frame NVISA { light BLURSPHERE2 }
    frame NVISB { light BLURSPHERE3 }
    frame NVISC { light BLURSPHERE4 }
    frame NVISD { light BLURSPHERE5 }
	frame NVISE { light BLURSPHERE4 }
	frame NVISF { light BLURSPHERE3 }
	frame NVISG { light BLURSPHERE2 }
}